Duration :- 2 Months Classroom Training
Texturing is method to create 3d images and use it on to the 3d models. Its is generally referred as “ Maps” or “Skins”. Textures consist of Shaders and Materials which helps to create realism to the 3d models when rendered. In this module you will learn to create textures and generate maps such as occlusion, normals and bumps.
Texturing 101 will cover all the fundamentals of UV texturing and texturing using paint method.
Autodesk Maya – For UV based Texturing.
Mari - For Paint based Texturing.
UV Texture Artist
Paint Texture Artist
Character Texturing Artist
Environment Texturing Artist
Architectural Texturing Artist